Procedural Carpet


Procedural Carpet

I’ve been making carpets over the weekend, intending to try to create a simple carpet that I can easily recolour and to an extend re-pattern¬†to suit whatever room I am using.

Like most people in 3D, I create carpets by using an image that is a pattern and this is a relatively quick and easy way to do it. However, it not then possible to easily change the style or the colour without creating a new image, all of which takes time and means that I end up with vast libraries of the same pattern but in different hues.

This pattern, however, is created using the mathematics of the 3D program (Cinema 3D) and can be recoloured easily and, to an extent, re-patterned. The result, as you can see, is a reasonable carpet texture although the scope to use different patterns is more limited that I had thought.

This exercise was sparked, in part, by a decision to look at some new texture creation software, Substance Designer. This program creates a vast variety of procedural textures using plug-in nodes. It’s a good system but there is a learning curve cost and most of the textures I have seen are more suited to games rather to retro architecture. ¬† And so, after some thought, I think I have decided to stick to image textures and simply accept that I will have to enlarge my library!

As ever, you can also see larger versions of this and, of course, my other designs and patterns on my fabulous and ever-growing Flickr page which is here.

About Mike
I design and create 3D interiors and mid-century inspired surface patterns

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