Mid-Century Fashion Pattern

I had more or less given up trying to produce mid-century fashion textures for the 3D models that I have from Daz.

Then, to my surprise and delight, Daz themselves have produced what is essentially a mannequin figure. This figure is for Genesis 3 and replaces some of the geometry for the head, arms and feet as well as other parts of the anatomy. Used carefully this produces a mannequin figure. I always had difficulty, and this is probably just me not being clever enough, in producing reasonable looking and lifelike renders from the Daz figures so that I could use fashion designs in 3D.

The advantage of using mannequins is that it is easier to import them into Cinema 4D and then to texture the resulting figure. I have to admit to being more at home in Cinema 4D than I am in producing renders with Daz even with the new Iray renderer. I therefore took advantage of this and built a shop window with three mannequin figures which I will use somewhere else. But this enabled me to create a small section of that model in order to show the mid-century fashion pattern that I have created as a 3D texture.

This particular design is rooted very much in the 1950s and early 1960s and is both easy to design and produce and always seems to look good.

You can also see larger versions of this and our other work on our Flickr page which is here.

About Mike
I design and create 3D interiors and mid-century inspired surface patterns

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: